Solitaire Rush Skill Game

Goal of the Game :
The basic objective of solitaire rush is to “play out” by moving all the cards. Any solitaire Shuffle which cannot be played out, is discarded before the game begins. It means you will only get shuffles which can be completed.
Rules :
Solitaire Setup comprises of dealing out 28 cards out of 52 cards on the table. The first pile is a single card, face up; the second pile is two cards, the top one face up; the third pile is three cards, the top one face up and etc. The remaining 22 cards from the hand.
Cards in the table can be placed on other cards and can be placed alterntively according to colour e.g. BLACK 8 on RED 9 and vice versa. You can move more than one card at a time; for instance, a pile containing an 8 of hearts/7 of spades/6 of diamonds could be picked up and placed on a 9 of spades. If a card in the tableu has been moved to expose the downward-facing card, then the card which is downward facing can be faced up. Whenever a card in the tableau has been moved to create an empty slot, that slot can be filled with any king and if any card above the kind if have.
To move cards to the foundation you must start with the Aces of each Suit. Once an ace has been moved to the foundation, a two of that same suit can be placed on the ace, and so forth, ending with the king.Once a card has been placed on the foundation, it can be moved back to the tableau, but a point penalty will be assessed for this action.
Play continues until you play out all the 52 cards in the foundation; or until you get stuck and click the “End Game” button, or until time runs out. You have 5 minutes to complete every game of Solitaire Rush.
Game Scoring :
Points are added or deducted for the following actions:
50 points - moving any Ace to the foundation
45 points - moving any 2 to the foundation
40 points - moving any 3 to the foundation
35 points - moving any 4 to the foundation
30 points - moving any 5 to the foundation
25 points - moving any 6 to the foundation
20 points - moving any 7 to the foundation
15 points - moving any 8 to the foundation
10 points - moving any 9 to the foundation
5 points - moving any 10, Jack, Queen, or King to the foundation
10 points - turning over a face-down card in the tableau
10 points - moving any card from the wastepile to the tableau or foundation (if you are moving a card from the wastepile to the foundation, these 10 points are in addition to the points you’d normally get for moving that card to the foundation)
-10 points - moving a card from the foundation to the tableau (if you subsequently return that card to the foundation, you get no points for that return)
-20 points - in the 3-card variation only, returning the wastepile to the hand after the third time doing so
-100 points - in the 1-card variation only, returning the wastepile to the hand
Game Strategy :
If you have a choice of two cards to use from the tableau, take the one that has the most face-down cards underneath it. If you want to need a card later in the tableau, then avoid moving that card to the foundation.
Use double-click or right-click to quickly move cards to the foundation.
In the 3-Card variation, it is sometimes useful to leave a card in the wastepile even if you have a place for it in the tableau, so that you can remove that card from the wastepile at a later point in order to “move” the hand. Also, moving a card from a wastepile can be useful or harmful depending on your current game position, as it will cause different cards to appear the next time you go through the hand.
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