Lingo MP Skill Game

Games Information :
Compete to guess a hidden word hinted at from letter clues in this highest rated original game show on GSN – The Network for Games. Correctly guess words with speed and accuracy to walk away with cash
Games Rules
LINGO consists of six rounds of play. Those six rounds are composed of five initial rounds and a sixth bonus round.
In the first five rounds you will be given 5 letter words to correctly guess and solve. You will always be given the first letter of the target word. You will be given 5 minutes to complete these initial five rounds. Completing the five rounds before time expires grants you entry into the sixth round - the bonus round.
In the sixth round - the bonus round - you will be given 6 letter words to correctly guess and solve. Same rules apply for the bonus round that applied to the first five rounds. You will have 90 seconds to correctly guess as many 6 letter words as possible.
Word Solving :
A RED-lit letter is in its correct place in the word. A YELLOW-lit letter is a letter in the word but not in the correct place. In order to receive these hints a valid word must be entered. Invalid words will receive no hints, count as a guess and your word score will drop accordingly. A guess must begin with the first letter of the word that is given to you.
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Brainteaser Scramble Skill Game

Game Information
Scramble to unscramble the scrambled segments. In other words, rearrange the blocks of letters to spell out the hidden word as quickly as you can.
Game Rules :
Use your mouse to rearrange the blocks of letters and reveal the hidden word. When you spell out the word, press Enter to submit your choice or hit the Space Bar to reset the game board to the initial layout.
The first two rounds consist of words divided into three parts. The next two rounds consist of four-part words and the final two rounds consist of five-part words.
You have 30 seconds to unscramble the first word, 28 seconds to unscramble the second word, 26 seconds for the third word and so on. The sixth/final word must be unscrambled within 20 seconds.
Game Scoring :
For the first round you get 100 points for successfully unscrambling the word. You also get time bonus points; one point per second remaining on the clock, with a maximum of 30 points. The amount of points you can earn increases by 100 points each level you advance, with the bonus range also increasing. The scoring formula for each round is as follows:
Round One: 100 to 130, with a bonus point range of 0-30
Round Two: 200 to 256, with a bonus point range of 0-56
Round Three: 300 to 378, with a bonus point range of 0-78
Round Four: 400 to 496, with a bonus point range of 0-96
Round Five: 500 to 610, with a bonus point range of 0-110
Round Six: 500 to 720, with a bonus point range of 0-120
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Word Cubes Skill Game

Game Goal
Find as many words as you can, connecting letters across the surface of the ever-changing pile of cubes.
Game Rules :
Create words of three or more letters. Each letter must touch the face of the previous letter, either edge-to-edge or corner to corner. Your words can wrap around the side of the pile. No letter can be used more than once in a given word.
In Free tournament games, when you select a letter, all letters representing legal moves will turn blue, to help you learn how letters connect. This highlighting will not appear in Money tournament games. Each time you use a letter, it will turn a deeper shade of red. When you use a letter for the fourth time, the cube that contains that letter will be removed, and new letters will be exposed behind it. A cube icon will appear next to that word in your word list, to show that the word resulted in the removal of a cube.
You can also remove any cube manually. Note, however, that you get points for removing cubes automatically (by using one of that cube’s letters for the fourth time) but you get no points for removing cubes manually. There are two variations, one with a pile of 27 word cubes, and one with a pile of 18 cubes. The time limits are four and a half minutes for the larger pile, and three minutes for the smaller pile. The game ends when time runs out, or when all cubes have been removed. At the conclusion of the game, the words in your word list are checked against our official dictionary of legal words. Any illegal words are crossed out and do not count toward your final scoring. If an illegal word resulted in the removal of a cube, you will also lose the points for the cube removal.
Game Scoring :
The points for each word you make depend on two factors: the number of letters in the word, and the number of cubes it removed.
The longer the word, the more points you get for the word:
Number of Letters
Points for each Word
3
15
4
25
5
35
6
45
7
55
8
65
9
75
10 or More
85
You also get 20 points for each cube that you remove by using one of its letters for the fourth time. You get no points for removing a cube manually by right-clicking on it.
There is a penalty of 20 points for undoing a word which removed a cube; a penalty of 40 points for undoing a word which removed two cubes; etc.
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Lingo Skill Game

Games Rules
1. Two Rounds
Two person teams are given the first letter of each 5-letter word with five chances to solve the puzzle.
2. Guess Words
Correct letters guessed appear high-lighted on the LINGO game grid .
3. Earn Points
When a team guesses a word correctly, points are earned plus a chance to win more money on the LINGO board.
4. Draw Balls
Each member selects a numbered ball from a bowl containing 15 balls whose numbers mirror that team’s LINGO board.
5. Warning: Red Balls
In the bowl are lurking three Red balls. If a Red ball is picked that team loses their turn.
6. Make LINGO
When the team succeeds in building five numbered balls in a row (Horizontal/vertical/diagonal) the pair wins added points.
7. High Scores
The goal of the 1st two rounds is to earn points. The higher-scoring team advances to the Final Round.
8. Final Round
In the Final round, the winning team attempts to correctly identify as many words as possible in two minutes. This time, the team receives two letters to start, with an option to enter Bonus letters earned previously.
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Hangmania 9 ball Skill Game

Hangmania Rules and Procedures :
The Goal of the Game is to Fill the Blank Spaces with the Words
Hangmania is a version of Classic Pen-and-Paper Game, in which you have to solve the phrases by guessing letters from the alphabets. When you guess a letter that is in the phrase, all instances of that letter appear. To complete the game, ever letter in the phrase must be filled in.When you guess a letter that is not in the phrase, a body part will appear on the character in the gallows. Guess wrong six times, and the character is hung and the game will over.
Phrases are divided into five categories: People, Places, Things, Titles, and Sayings. The category is displayed in the upper left corner. Each category has a different character who gets “hung”.
- “People” includes both individuals and groups (such as rock bands). It includes celebrities, artists, politicians, scientists, even fictional characters.
- “Places” include cities, countries, geographical features like lakes and mountains, famous buildings, even heavenly bodies.
- “Things” include machines, food, animals, body parts, household items, vehicles, sporting equipment, and many more.
- “Titles” are titles of songs, books, movies, TV shows, plays, magazines, newspapers, comic strips, and even computer games.
- “Sayings” include all sorts of famous proverbs, adages, axioms and clichés.
Game Scoring :
You will score 1500 points for completing the Phrase. If you guess only a part of the phrase, then you just get only the portion of the 1500 points.
The values of the letter is based on the rearity of the letter and thus score is based -
Scoring :
Letters
Points
Z
20
Q, J, X
18
K
15
V
13
B, W
12
Y, P, G
10
U, M
8
C, F
7
L
6
D
5
H
4
S, I, R, N
3
O, A, T
2
E
1
All Numbers
10
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BrainTeaser Skill Game

Game Information :
Exercise your word skills! Move your way down the Pyramid by making a new word from the letters of the previous one!
Game Rules: :
Simply make a word from the letters in the previous word plus the clue letter to move your way down the Pyramid.
You have three rounds of easy words to guess in two minutes. Thereafter, the game progresses through two rounds of hard words to guess in sixty seconds. In the final stage, you have one round of difficult words to guess within 30 seconds!
There are six levels of words, each becoming longer by one letter as you progress down the pyramid. Only the first (three-letter) word is completed for you. Begin by typing in your guess for the second word using the letters from the word above it. When you’re done, press enter to submit the word and move on to the next level!
If the guess is wrong, you will be prompted to try again. The game ends when you run out of time, at which point your score will be finalized.
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Word Mojo Skill Game

Game Goal :
The Goalof the Game is to move letter tiles to the grid to form intersecting words
Game Rules :
Each game will consist of 6 sets of 7 letters, which appear in the letter bin at the bottom of the screen. Use them to form English words in the grid. Words must be at least 3 letters, but not more than 6 letters. Proper nouns and abbreviations are not permitted. It is okay to make the same word more than once. Your first word can be placed anywhere in the grid.
Thereafter, additional words must intersect existing words in the grid. All tiles placed must form valid words both horizontally and vertically. Letters cannot be placed on top of other letters. When you place a letter tile on the grid, any word formed will be checked against the dictionary. If you create a valid word, the letters of that word will flash, and your score will go up accordingly.
Until you press the Submit button, any letters that are part of the current set of letters can be moved around the grid or taken off the grid. When you press the Submit button:
- Any letters remaining in your letter bin will be removed.
- Any letters you have placed in the grid which do not form valid words will be removed.
- The rest of the letters from that set will be locked into place.
- Any letters from the set which have been placed on the special color squares will be added to the group of letters to the left of the grid, and used during the Mega Mojo bonus round.
Game Scoring :
Each letter has a value between 10 and 50 points:
10 Points - A, E, I, O, U
20 Points - D, L, N, R, S, T
30 Points - C, F, G, H, M, P
40 Points - B, K, V, W, Y
50 Points - J, Q, X, Z
When you create a valid word, you get the sum of the point values of all the letters in that word. For example, if you created the word “HEAR”, you’d get 30+10+10+20, or 70 points.
During the Mega Mojo bonus round, you can get a bonus added to your score. This bonus is the sum of the points in your Mega Mojo word, times a multiplier based on the length of that word:
3-letter words - no multiplier
4-letter words - letter values times 2
5-letter words - letter values times 3
6-letter words - letter values times 4
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Trivia Challenge Skill Game

Game Information
The Trivia Challenge trivia game consists of a series of ten timed multiple-choice questions. Each question will have an answer set of five options, with one of the options being the correct answer.
Game Rules
SkillJam has developed the Internet’s largest annotated music trivia database consisting of over 150,000 questions and growing! SkillJam employs over 50 independent consultants/musicologists who continuously create, edit, and review trivia questions. SkillJam also tracks and ranks question difficulty levels based on real-time player accuracy percentages. Questions are randomly drawn from a database of level 1 (least difficult), level 2 (more difficult), and level 3 (most difficult) questions. To ensure the highest level of competitive fairness all tournament participants will receive identical ratios of level 1, 2, and 3 questions. At the completion of each game, players will receive a detailed performance analysis highlighting their percentage of correct answers, the total time of their game, and the overall score. Players will also be able to compare their score to the scores of other tournament participants, their historic scores, and the overall high scorers of that particular game.
Game Scoring
All game scores measure accuracy (i.e. the percentage of right answers) and speed (the time needed to complete the game). As such, players who answer questions accurately and quickly receive the highest scores.
See the table below for scoring example
Level 1: (Value 1x) x Time = Score
Level 2: (Value 2x) x Time = Score
Level 3: (Value 3x) x Time = Score
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Name That Tune Skill Game

Games Information :
Tune in, turn on and rock out! Name That Tune!® tests your song recognition skills and releases your inner DJ! Put your ears to the test and try to identify as many songs as you can as quickly as possible.
Games Rules :
Each game of Name That Tune!® consists of three rounds. The first two rounds consist of five tunes each, while the third round has one question. Your goal is to accurately guess the answers in as little time as possible!
In the first round, you’ll answer a question, “Name That Tune,” or, “Name That Artist”. Music will play. When you think you know the answer to your question, choose from one of the four multiple choice-style answers. Remember to pay attention to the countdown timer – the quicker you click the answer, the more points you can score!
In the second round, game play remains the same. Point values for the questions in this round are raised, so be prepared! Once again, the quicker you click through, the bigger your time bonus will be.
In the third round, you’ll have to wager a portion of your score, listen to the tune and once again make your best guess. If you’re right, you’ll win the amount you wagered. Conversely, if you guess wrong, you’ll lose the amount wagered…so don’t guess wrong!
Games Scoring :
Round 1
5 questions
Each correct answer is worth 100 points
Round 2
5 questions
Each correct answer is worth 200 points
Mystery Question
1 Question
Wager up to 25% of your score.
o A correct answer will add the selected number of points to your score.
o An incorrect answer will remove the selected number of points to your score.
Bonus points
All questions grant a maximum of 100 bonus points based on time taken to answer. No bonus is received if the answer is incorrect.
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Bookworm Skill Game

Game Rules :
The goal of this game is to create words by linking adjacent letter tiles. You have three minutes to construct as many words as you can. The longer the word, the more points you’ll earn.
To create a word, click on a letter tile using your mouse, then click on any adjacent letter tile to select the next letter in the word.
When you have completed your word, click the “Submit” button. You can also submit your word by double-clicking on the last letter tile in the word. When you submit a word, the worm will eat the letters. The remaining letter tiles will drop down and fill in the gaps. Valid words must be between 3 and 6 letters long.
Game Scoring :
Each letter has a point value:
Letter Points
1 Point Letters - A, E, I, O, S
2 Point Letters - L, N, R, T, U
3 Point Letters - D, G
4 Point Letters - B, C, M, P
5 Point Letters - F, H, V
6 Point Letters - W, Y
7 Point Letters - K, Qu
8 Point Letters - J, X
10 Point Letters - Z
Your total score is made up of a combination of factors. 1) Points for each letter (see chart above), 2) The level you’re currently playing on, and 3) a multiplier (a factor of the total number of letter tiles you used to create the word). 4) Lastly, your score is multiplied by 10 to give you your final score.
At the end of each game you will see which words that you submitted were correct. You will receive minus points for any word that you submitted that was not a valid word according to our dictionaries, so be careful. You can only receive points the first time you submit a word, so be sure not to submit a word more than once.
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